Stop rendering what you can't see. MoreCulling eliminates invisible geometry before it reaches your GPU — massive FPS gains, zero visual difference.
MoreCulling hooks into Minecraft's render pipeline to eliminate wasted draw calls before they hit your GPU.
Skips rendering mobs and players fully blocked by solid blocks. Invisible entities cost zero FPS.
Chests, furnaces, beacons hidden from view no longer eat into your render budget.
Underground or in a cave? The sky never renders — a small trick that compounds dramatically across chunks.
Every culling decision is mathematically exact. No glitches, no pop-in, ever.
Fine-tune every toggle in-game. Enable, disable, or tweak each culling system to match your setup.
Plays nicely with Sodium, Iris, Indium, Lithium, and the full Fabric performance ecosystem.
Before every frame, MoreCulling runs fast occlusion tests to determine what's genuinely visible to the camera.
Rays are traced from your camera through the solid block grid to build a visibility map of the scene.
Entities and tile entities are tested against the map. Anything fully occluded gets flagged before GPU submission.
Flagged objects are removed from the render queue — saving real milliseconds per frame.
Built on Fabric API. Drop it alongside your other performance mods — no conflicts, no config headaches.
Free, open-source, MIT licensed. Drop it in your mods folder and start seeing results immediately.