Minecraft Performance Mod

More
Culling.

Stop rendering what you can't see. MoreCulling eliminates invisible geometry before it reaches your GPU — massive FPS gains, zero visual difference.

148%
FPS Increase
~60%
Draw Calls Saved
1.2M+
Downloads

Smarter rendering,
every frame.

MoreCulling hooks into Minecraft's render pipeline to eliminate wasted draw calls before they hit your GPU.

Entity Culling

Skips rendering mobs and players fully blocked by solid blocks. Invisible entities cost zero FPS.

Tile Entity Culling

Chests, furnaces, beacons hidden from view no longer eat into your render budget.

Sky Culling

Underground or in a cave? The sky never renders — a small trick that compounds dramatically across chunks.

Zero Visual Impact

Every culling decision is mathematically exact. No glitches, no pop-in, ever.

Configurable

Fine-tune every toggle in-game. Enable, disable, or tweak each culling system to match your setup.

Mod Compatible

Plays nicely with Sodium, Iris, Indium, Lithium, and the full Fabric performance ecosystem.

How culling
actually works

Before every frame, MoreCulling runs fast occlusion tests to determine what's genuinely visible to the camera.

01

Geometry scan

Rays are traced from your camera through the solid block grid to build a visibility map of the scene.

02

Occlusion decision

Entities and tile entities are tested against the map. Anything fully occluded gets flagged before GPU submission.

03

Draw call elimination

Flagged objects are removed from the render queue — saving real milliseconds per frame.

Works with your stack

Built on Fabric API. Drop it alongside your other performance mods — no conflicts, no config headaches.

Fabric
Sodium
Iris Shaders
Lithium
Indium
FerriteCore
Entity Culling
LazyDFU
Starlight
ModMenu

Ready to reclaim
your frames?

Free, open-source, MIT licensed. Drop it in your mods folder and start seeing results immediately.